AI Insights · Timothy · July 2023
Top 5 Third Person Games on iOS in the US: Q2 2023 Performance
In Q2 2023, the top 5 third-person games on iOS in the US showed varied performance in weekly downloads, revenue, and active users. Discover the latest trends and insights from Sensor Tower.
In the second quarter of 2023, the top five third-person games on iOS in the United States demonstrated diverse performance patterns across downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive look into the weekly trends of these popular games.
Subway Surfers from Sybo Games ApS showed a slight fluctuation in weekly revenue, peaking at approximately $40K in early June and maintaining around $35K-$39K for most of the quarter. Weekly downloads saw a steady increase, starting from 180K in late March and reaching around 249K by the end of June. Active users experienced minor variations, with a notable increase to 9.2M in mid-June before settling at 8.3M by the end of the quarter.
Attack Hole - Black Hole Games by HOMA GAMES experienced a decline in weekly revenue, starting at $16K in late March and decreasing to around $7.3K by the end of June. Downloads also saw a downward trend, from 254K in late March to 74K by the end of June. Active users decreased from 391K in late March to 162K by the end of June.
Going Balls from SUPERSONIC STUDIOS LTD maintained a relatively stable weekly revenue, hovering around $1K. Downloads fluctuated slightly, peaking at 121K in early April and reaching 117K by the end of June. Active users remained consistent, generally around 290K throughout the quarter.
Stumble Guys by Scopely, Inc. saw significant variations in weekly revenue, with peaks at $287K in late May and $276K in mid-June. Downloads showed a similar pattern, peaking at 145K in late April and stabilizing around 94K by the end of June. Active users experienced a notable increase in late April, reaching 1.4M, before stabilizing around 1.1M by the end of June.
Mario Kart Tour from Nintendo Co., Ltd. experienced a steady increase in weekly revenue, peaking at $197K by the end of June. Downloads fluctuated, reaching a high of 99K in mid-April and stabilizing around 79K-85K towards the end of the quarter. Active users saw an upward trend, peaking at 527K in late May before settling at around 457K by the end of June.
For more detailed insights and trends on these and other games, visit Sensor Tower.